5e SRD:Acrobatics Skill

Acrobatics. Your  check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The GM might also call for a  check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.